A paradigm shift away from the 3D mathematical description developed by Schrödinger and others to describe how we see color could result in more vibrant computer displays, TVs, textiles, printed materials, and more.
New research corrects a significant error in the 3D mathematical space developed by the Nobel Prize-winning physicist Erwin Schrödinger and others to describe how your eye distinguishes one color from another. This incorrect model has been used by scientists and industry for more than 100 years. The study has the potential to boost scientific data visualizations, improve televisions, and recalibrate the textile and paint industries.
“The assumed shape of color space requires a paradigm shift,” said Roxana Bujack, a computer scientist with a background in mathematics who creates scientific visualizations at Los Alamos National Laboratory. Bujack is lead author of the paper on the mathematics of color perception by a Los Alamos team. It was published in the Proceedings of the National Academy of Sciences.
“Our research shows that the current mathematical model of how the eye perceives color differences is incorrect. That model was suggested by Bernhard Riemann and developed by Hermann von Helmholtz and Erwin Schrödinger — all giants in mathematics and physics — and proving one of them wrong is pretty much the dream of a scientist.”
Modeling human color perception enables automation of image processing, computer graphics, and visualization tasks.
A Los Alamos team corrects math that has been used by scientists, including Nobel Prize-winning physicist Erwin Schrödinger, to describe how your eye distinguishes one color from another.
“Our original idea was to develop algorithms to automatically improve color maps for data visualization, to make them easier to understand and interpret,” Bujack said. So the research team was surprised when they discovered they were the first to uncover that the longstanding application of Riemannian geometry, which allows generalizing straight lines to curved surfaces, didn’t work.
A precise mathematical model of perceived color space is needed to create industry standards. First attempts used Euclidean spaces — the familiar geometry taught in many high schools. Later, more advanced models used Riemannian geometry. The models plot red, green, and blue in the 3D space. Those are the colors registered most strongly by light-detecting cones on our retinas, and — not surprisingly — the colors that blend to create all the images on your RGB computer screen.
In the study, which combines psychology, biology, and mathematics, Bujack and her colleagues discovered that using Riemannian geometry overestimates the perception of large color differences. This is because humans perceive a big difference in color to be less than the sum you would get if you added up small differences in color that lie between two widely separated shades.
Riemannian geometry cannot account for this effect.
“We didn’t expect this, and we don’t know the exact geometry of this new color space yet,” Bujack said. “We might be able to think of it normally but with an added dampening or weighing function that pulls long distances in, making them shorter. But we can’t prove it yet.”
Reference: “The non-Riemannian nature of perceptual color space” by Roxana Bujack, Emily Teti, Jonah Miller, Elektra Caffrey and Terece L. Turton, 29 April 2022, Proceedings of the National Academy of Sciences.
Funding: Laboratory Directed Research and Development Program of Los Alamos National Laboratory.